AI Insights · Timothy · April 2024
Top 5 Roguelike Games on iOS in Nicaragua for Q1 2024
Discover the performance trends of the top 5 roguelike games on iOS in Nicaragua for the first quarter of 2024, including weekly downloads and revenue.
In the first quarter of 2024, the top 5 roguelike games on iOS in Nicaragua showed varying performance trends in terms of weekly downloads and revenue. This data, sourced from Sensor Tower, provides an insightful overview of the market dynamics. For more detailed insights, visit Sensor Tower.
Hero Wars: Alliance by Nexters Global LTD saw significant fluctuations in weekly revenue. Starting the quarter at a modest $26, it experienced a notable surge, peaking at $171 in the week of March 4. However, by the end of the quarter, revenue declined to $67. Weekly downloads showed a downward trend initially, dropping from 177 in the first week of January to 12 by January 29, before slightly recovering to 31 by the end of March.
Diablo Immortal from Blizzard Entertainment, Inc. maintained relatively stable weekly revenue throughout the quarter, with minor fluctuations. The highest revenue was $33 in the week of March 11, and the lowest was $20 in the final week of March. Downloads were relatively low, starting at 23 in early January and ending at 19 in late March, with some fluctuations in between.
Archero by HABBY demonstrated steady weekly revenue, ranging between $20 and $30, with a slight dip to $20 in the last week of March. Downloads saw a peak of 33 in mid-January but generally maintained a lower range, ending the quarter with 19 downloads.
Soul Knight by 泽阳 李 experienced consistent weekly revenue, hovering around the $20-$27 mark throughout the quarter. Downloads peaked at 58 in the week of January 22, followed by a decline, and then fluctuated between 9 and 23 towards the end of the quarter.
Saint Seiya Awakening by YOOZOO (SINGAPORE) PTE. LTD. had a steady but lower range of weekly revenue, starting at $26 and fluctuating around $14-$21 for most of the quarter. The downloads were minimal, starting at 5 in early January and dwindling to almost zero by the end of March.
These trends highlight the varying levels of engagement and monetization for roguelike games in Nicaragua. For more comprehensive data and insights, visit Sensor Tower.